正式项目未开始,先先自己练手,做一个你画我猜小游戏,先上一个不完善的dome
在线地址
1.node; 安装socket,启动服务
var io = require(‘socket.io’).listen(server);
var messages = [];//暂时存放消息
//socket连接成功之后触发,用于初始化
io.sockets.on(‘connection’, function(socket){
socket.on(‘getAllMessages’, function(){
//用户连上后,发送messages
socket.emit(‘allMessages’, messages);
});
socket.on(‘createMessage’, function(message){
//用户向服务器发送消息,存放到messages
//messages.push(message);
//向除自己外的所有用户发送消息
socket.broadcast.emit(‘messageAdded’, message);
});
})
2.vue 设置;先在index.html直接引入socket.io.js,此文件由node生成;
<script type=’text/javascript’ src=’http://localhost:3000/socket.io/socket.io.js’ charset=’utf-8′></script>
//然后在vue对象上新增socket属性方便全局使用
//连接socket
Vue.prototype.socket = io.connect(‘http://localhost:3000/’);
3.vue文件的画图与数据传输交互
<template>
<div id=”gameRoom”>
<header class=”mui-bar mui-bar-nav”>
<a class=”mui-icon mui-icon-arrowleft Hui-icon-left” v-on:tap=”back()”></a>
<h1 class=”mui-title Hui-title”><p class=”ellipsis”>房间名字</p><i class=”ellipsis”>你画我猜</i></h1>
<a class=”Hui-icon-right mui-icon-extra mui-icon-extra-peoples Hui-icon”></a>
</header>
<nav class=”mui-bar mui-bar-tab Hui-chat-bar” style=”height:auto”>
<div class=”sentNews”>
<a href=”javascript:;”><i class=”mui-icon mui-icon-mic”></i></a>
<div contenteditable=”true”></div>
<a href=”javascript:;”><i class=”Hui-icon Hui-icon-face”></i></a>
<a href=”javascript:;”><i class=”mui-icon mui-icon-plus”></i></a>
</div>
<div style=”width:100%;height:200px;display:none”></div>
</nav>
<div class=”gameRoom-canvas”>
<div class=”canvas-bar”><span>1号正在画,请先围观~{{screenHeight}}</span><span>剩余时间:<i>60</i></span></div>
<canvas id=”gameCanvas” v-bind:width=”screenWidth” v-bind:height=”screenHeight” v-on:touchstart=”touchStart($event)” v-on:touchmove=”touchMove($event)” v-on:touchcancel=”touchCancel($event)” v-on:touchend=”touchEnd($event)” v-on:touchleave=”touchEnd($event)”></canvas>
</div>
<div id=”chat-scroll” class=”mui-content Hui-chat-scroll” v-bind:style=”{top:screenHeight+68+’px’}”>
<input type=”color” value=”#333333″ list=”colors”>
<datalist id=”colors”>
<option>#ffffff</option>
<option>#ff0000</option>
<option>#ff7700</option>
</datalist>
<input type=”range” name=”points” min=”1″ max=”10″ />
</div>
</div>
</template>
<script>
export default{
data(){
return {
screenHeight: ”,
screenWidth: ”,
canvasGo:”,
messages:[],
dom:false
}
},
mounted(){
var that = this;
this.canvasGo = new operatCanvas();
this.screenWidth = document.body.clientWidth;
this.screenHeight = this.screenWidth*(3/5);
//接收消息
this.socket.on(‘messageAdded’, function(message){
if(that.dom){
that.canvasGo.drawCanvas(message.parameter,message.opt,message.Start);
}else{
that.messages.push(message);
}
});
//页面大小改变
window.onresize = function(){
that.screenWidth = document.body.clientWidth;
that.screenHeight = that.screenWidth*(3/5);
}
},
methods:{
back(){
this.$router.go(-1);
},
updateMessage: function () {
this.$nextTick(function () {//当值变化dom更新完成
this.dom = true;
if(this.messages.length>0){
for(let i=0; i<this.messages.length; i++){
this.canvasGo.drawCanvas(message[i].parameter,message[i].opt,message[i].Start);
}
}
})
},
send:function(message){
//发送消息
this.socket.emit(‘createMessage’,message);
},
touchStart:function(event){
let that = this;
this.canvasGo.handleStart(event,function(message){
that.send(message);
});
},
touchMove:function(event){
let that = this;
this.canvasGo.handleMove(event,function(message){
that.send(message);
});
},
touchCancel:function(event){
this.canvasGo.handleCancel(event);
},
touchEnd:function(event){
let that = this;
this.canvasGo.handleEnd(event,function(message){
that.send(message);
});
}
},
watch:{
screenHeight:’updateMessage’//当值变化时触发
}
}
//获取坐标点与颜色画笔类型
function operatCanvas(){
var gameCanvas = document.getElementById(“gameCanvas”);
var ctx=gameCanvas.getContext(“2d”);
var touchAggregate = new Array();
var that = this;
var _default = {
color: ‘#333’, //画笔颜色
lineWidth: 3, //画笔大小
lineCap: ’round’, //绘制圆形的结束线帽 ,可选值:square
lineJoin: ’round’ //当两条线条交汇时,创建圆形边角
};
var ongoingTouchIndexById = function(idToFind){
for (let i=0; i<touchAggregate.length; i++) {
let id = touchAggregate[i].identifier;
if (id == idToFind) {
return i;
}
}
return -1; // not found
}
this.handleStart = function(event,callback){
event.preventDefault();
var touches = event.changedTouches;//获取正在发生此事件的
var Start = true;
for(let i=0; i<touches.length; i++){
touchAggregate.push(touches[i]);
let opt = {
x:touches[i].pageX,
y:touches[i].pageY
}
that.drawCanvas(_default,opt,Start);
that.back(_default,opt,Start,callback);
}
};
this.handleMove = function(event,callback){
event.preventDefault();
var touches = event.changedTouches;//获取正在发生此事件的
for(let i=0; i<touches.length; i++){
let idx = ongoingTouchIndexById(touches[i].identifier);
let opt = {
x:touches[i].pageX,
y:touches[i].pageY,
sx:touchAggregate[idx].pageX,
sy:touchAggregate[idx].pageY
}
that.drawCanvas(_default,opt);
touchAggregate.splice(idx, 1, touches[i]);
that.back(_default,opt,false,callback);
}
};
this.handleEnd = function(event,callback){
event.preventDefault();
var touches = event.changedTouches;
for (let i=0; i<touches.length; i++) {
let idx = ongoingTouchIndexById(touches[i].identifier);
let opt = {
x:touches[i].pageX,
y:touches[i].pageY,
sx:touchAggregate[idx].pageX,
sy:touchAggregate[idx].pageY
}
that.drawCanvas(_default,opt);
touchAggregate.splice(i, 1); // remove it; we’re done
that.back(_default,opt,false,callback);
}
};
this.handleCancel = function(event) {
evt.preventDefault();
var touches = evt.changedTouches;
for (let i=0; i<touches.length; i++) {
touchAggregate.splice(i, 1); // remove it; we’re done
}
}
this.drawCanvas = function(_default,opt,Start){
ctx.lineWidth = _default.lineWidth;
ctx.strokeStyle = _default.color;
ctx.lineCap = _default.lineCap;
ctx.lineJoin = _default.lineJoin;
if(Start){
ctx.beginPath();
ctx.moveTo(opt.x-1, opt.y-69);
ctx.lineTo(opt.x, opt.y-68);
ctx.closePath();
ctx.stroke();
}else{
ctx.beginPath();
ctx.moveTo(opt.sx, opt.sy-68);
ctx.lineTo(opt.x, opt.y-68);
ctx.closePath();
ctx.stroke();
}
}
this.back = function(_default,opt,Start,callback){
var message = {
parameter: _default,
opt: opt,
Start: Start
};
callback(message);
}
}
</script>
<style lang=”less” scoped>
@bg-default:#cd3d3d;
@color-default:#cd3d3d;
@text-color:#f67575;
.gameRoom-canvas{
position: absolute;
top: 44px;
left: 0;
width: 100%;
background: #fff;
z-index: 99;
.canvas-bar{
color: #fff;
background: #999;
font-size: 12px;
padding: 2px 10px;
line-height: 20px;
overflow: hidden;
>span:last-child{
float: right;
color: #f5ef3c;
}
}
#gameCanvas{
background: #fff;
display: block;
}
}
#app{
.mui-bar.mui-bar-nav{
box-shadow: none;
.Hui-icon-left{
font-size: 34px;
padding: 5px 0;
margin: 0;
position: absolute;
top: 0;
left: 0;
}
.Hui-icon-right{
display: block;
color: #fff;
position: absolute;
top: 0;
right: 10px;
padding: 5px 0;
font-size: 26px;
line-height: 34px;
}
.Hui-title{
line-height: 20px;
>p{
font-size: 16px;
line-height: 22px;
padding-top: 5px;
color: #fff;
}
>i{
display: block;
font-size: 12px;
font-weight: 400;
line-height: 14px;
}
}
}
.Hui-chat-bar{
background: #fffcfc;
border: none;
box-shadow: none;
border-top: #E8E8E8 1px solid;
box-sizing: content-box;
z-index: 9998;
.mui-icon{
color: #666;
}
i.Hui-icon-face{
background: url(../../assets/images/icon2.png) no-repeat center;
background-size: 100%;
}
}
}
.sentNews{
display: flex;
overflow: hidden;
align-items:flex-end;
height: 50px;
>div{
flex-grow: 1;
line-height: 18px;
padding: 8px 3px 2px 3px;
font-size: 14px;
word-break:break-all;
word-wrap:break-word;
margin-bottom: 12px;
border-bottom: #ddd 1px solid;
}
>a{
padding: 0 5px;
height: 50px;
flex-grow: 0;
flex-shrink: 0;
>i.mui-icon{
font-size: 30px;
padding-top: 10px;
padding-bottom: 5px;
vertical-align: bottom;
}
>i.Hui-icon{
width: 30px;
height: 30px;
background-size: 24px;
margin-top: 10px;
}
}
>a:nth-of-type(2){
padding-right: 0;
}
>a:last-child{
padding-right: 10px;
}
}
#chat-scroll{
background: #F5F5F5;
}
.Hui-chat-scroll{
position: fixed;
top: 400px;
bottom: 61px;
padding: 0 !important;
z-index: 10;
left: 0;
width: 100%;
overflow-x: hidden;
overflow-y: auto;
}
</style>
现在开启多个页面,就可以同步画布,剩下的很多东西,慢慢完善。
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版权声明:本文为CSDN博主「点点悠悠」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/huaxiongbiao/article/details/70173853